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Anders ([personal profile] apurrstate) wrote2020-06-15 01:49 pm
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Duplicity App

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Name: Lysoke
Age: 27
Contact: [plurk.com profile] lysoke
Timezone: Central (GMT-5)
Other Character(s): N/A


« « « IC INFORMATION


Name: Anders
Door: Right

Canon: Dragon Age + CRAU from [community profile] driftfleet
Canon Point: During Dragon Age Inquisition

Age: 36(Canon) 38(CRAU)
Appearance: Anders

History: This is his wiki with a more extensive look at Anders' history and his involvement in both Awakening and Dragon Age 2. For the purposes of this app, Anders knows the Hero of Ferelden as Riona Cousland and knows Hakwe as a white-haired man with a diplomatic personality named Adalwolfe whom he fell in love with.

During Awakening, Riona recruited everyone including Anders and tried to help him retrieve his phylactery in Amaranthine even though it didn’t pan out. Her personality and actions and support made them friends and Anders considers her one of his few and closest friends.

As far as important choices go for Anders during Dragon Age 2, he had Hake’s full support throughout the game, resulting in Hawke saving the girl Justice (as Anders) nearly killed. He also had Hawke’s support while he placed his explosives in the Chantry. When Anders’ plan to blow up the Chantry came to fruition, Hake spared his life and had Anders fight in the battle on the mage’s side to atone; after the battle, the two went on the run for the next three years until the Inquisition called Hawke away, leaving Anders alone in a remote town in Orlais.

For the record for his world state: During Act 2, Isabela did not return with the book of Koslun and Hawke was not able to call for a duel with the Arishok. Carver joined the Templars and sided with Hawke against Meredith.

CRAU: Just after the events of Awakening, Anders woke up on the Drift Fleet hosted by a group called Latroma. He was told he was part of a reality tv show where participants were placed on a fleet of ships floating through space, visiting destinations the automated mothership was headed towards. Participants were told they were constantly being watched and would receive boons from audience members based on drama and ratings.

At first, Anders arrived not knowing of his future events, something the rest of the cast didn't talk about with him, including the Hawke in-fleet who had romance Anders. After a few months, however, Anders fell into a coma and lived out the next ten years of his life in two weeks, waking back in the fleet just after receiving a letter from Varric stating Hawke was headed to Weisshaupt.

During the events of Drift Fleet, Anders learned of events at home up to Trespasser, though he hasn’t experienced them himself. He was also told Leliana would be made Divine. Over the course of his time in the game, he learned more about multiverses and that, sometimes, people may be pulled from one universe into another without returning home (due to CRAU characters in game). He also learned a fair amount about technology through his time in Drift Fleet, though any expertise on the systems he knew will vanish upon leaving. While with the fleet, Anders learned more about how spirits are made and corrupted while speaking with Cole, instead of the Chantry rhetoric he grew up with.

After about five months on the fleet, Riona Cousland told Anders about Allen Walker, someone on her ship who could separate spirits from those they possessed. After a couple weeks of thinking it over, Anders accepted the idea of giving it a try. (With mod approval) Allen, Riona, and Hawke worked together to remove Justice/Vengeance from Anders, though Anders still isn't sure if Justice was sent back to the Fade or laid to rest.

Eight months later, Justice arrived in the fleet as well, though prior to he and Anders merging, something Anders had to take care in trying to keep secret for as long as he could. Eventually, Justice did find out and it very nearly sent him into Despair, but Anders and Justice's other friends we're able to help him through it.

During an event where the fleet landed on a hostile planet, Hawke, Fenris, and Anders, we're separated from the ships and we're attacked by the natives. During the fighting, Anders stepped in front of an attack meant for Fenris and nearly died of it. Fenris was angry and confused and cornered Anders about it afterwards, resulting in a near-catastrophic conversation that resulted in them finally seeing the things they had in common. During the conversation, Anders also admitted he'd already seen Fenris die and it had altered his perspective on what he had thought he felt about the elf; in the end, he had no intention of seeing it twice, if he could help it.

Personality: Anders goes through a massive personality change in the span of the year it takes between Dragon Age Origins - Awakening and Dragon Age 2.While his starting canon point will be Post DA2, it’s still important to look at how he was to start to emphasize how he is now, especially since a lot of his old personality is still there under his new one.

When the Hero of Ferelden meets Anders in Vigil’s Keep, he’s burning a darkspawn to death in self-defense. His immediate reaction to seeing them is to proclaim he wasn’t the one to kill the dead templars around him, although he quickly demonstrates his lack of care for their demise when he flippantly talks about the ‘funny sound’ one of them made while dying. This is Anders: the funny man even in the face of something potentially serious or even life-threatening.

All through the game, his dialogue with the other companions is jokey and teasing, largely at the other person’s expense, though he gets a taste of his own medicine on a couple of occasions. The only time he ever seems to ‘get serious’ is when discussing danger or his own freedom and, even then, it’s often accompanied with a flippant tone or one-liner like it only slightly matters. Obviously a lie when even just looking at the subject of his freedom, he ran away from his Circle (school/prison/learning place for mages) seven times. But that’s also Anders, he likes to hide behind humor and sarcasm because it makes others laugh and throws them off from looking any deeper. It means they’re less likely to take him seriously which, in turn, means they might not get attached or ask things he doesn’t want to answer.

As a child, Anders had a lot of friends in his hometown and he had a normal life with his mother and father whom he loved very much. Then he found out he had magic and his father turned on him and called the templars who chained him up and dragged him away. He shut down after that, he didn’t talk for a long time and even got his name, ‘Anders’ from the fact he never told anyone his real name, so he was given one based on his heritage and appearance. This shut out of everyone else around him continued until Anders’ first lover and close friend, Karl, brought him out of his shell. Eventually, Karl was taken away (to Kirkwall) against his will and it only solidified his attempt to keep people at arm's length; mages who get attached only end up broken-hearted. Of course, then the Hero of Ferelden comes along and things don’t always go as Anders plans, there’s always someone who works their way close, mostly to Anders’ surprise, but always by showing him the support he never felt he got from the Circle.

Mostly, what’s under all that humor (some of it is genuine, that whole idea of you either laugh or you cry) is a bunch of anger and fear. Anders is angry at the System, how he’s been treated, how he was yanked from his perfectly happy life to a place where he felt like a hated prisoner for abilities he never asked for. Instead of coming to hate his magic as some mages do, he came to hate the people who hated him for his magic. Largely the templars, but also people like his father who were simply too ignorant and entrenched in Chantry (church) doctrine to think any differently. This anger comes up in a few places, mostly whenever he talks about the templars or the circle, but in Awakening it really only crops up if the Hero betrays Anders, leaving him hurt and (understandably) angry.

On the other hand, Anders’ fear is everywhere. He’s very flippant about danger, as mentioned before, but any time something dangerous comes up he makes jokes about wanting to avoid it and avoid dying. He fears losing his freedom and losing his life and there’s even a point where you only gain favor with him by not taking him on a dangerous mission. All-in-all, Anders is a great selfish coward in Awakening. When the spirit, Justice, asks Anders why he isn’t concerned with the plight of mages everywhere, Anders responds that he’s too busy worrying about himself to worry about anyone else.

When Justice loses his host and Anders decides to help his friend out (and also fight against the Wardens who had turned on him) and accepts the spirit into himself, everything changes. About six months after the Hero of Ferelden left the role of Warden Commander and went on to other things, the spirit Justice loses his host due to it being a rotting dead body he was shoved into. Anders decides to accept Justice into himself to give Justice a chance to live, wanting to ‘help a friend out.’ It also worked out since Justice then used Anders to tear the Wardens who’d betrayed Anders apart, allowing him to escape the Wardens as a whole and fake his own death. Unfortunately, Justice’s presence changed a lot more than Anders’ power levels.

The spirit twisted into something cross between Justice and Vengeance with Anders’ anger added in the mix, leaving the mage volatile in his upset and now driven with a new purpose. With Justice a part of him, Anders remembered their discussion about other mages still being trapped under templar scrutiny and set out to try and free them as he was now free. He started with his once-lover, Karl, in the city of Kirkwall and that’s where the events of Dragon Age 2 start for him.

Upon first hearing of Anders, it’s obvious he’s been changed, whether for the better or not is up for debate, but changed nonetheless. Word on the street is that he heals people for free and without question, using his Spirit Healer’s powers, (a power that draws on Anders’ spirit and takes from him) a far cry from the man who was more concerned with his own happiness and comfort. When Hawke finds him in Darktown, that rumor proves to be true. Not just that, but Anders makes it clear he has made it his goal to end the mage oppression and abuse running rampant in Kirkwall, it’s a singular goal that ends up consuming most of his life. It’s arguable that it’s Justice causing the urge for this goal, but Anders himself later admits he and Justice’s wills are so intertwined as the years went on, that they might as well be the same anyway.

In the first few years of knowing Anders, a touch of his old humor can still be found, even if it’s far more dampened (perhaps more real than before) as he makes jokes with Varric left, right, and center. It’s also made clear that Justice didn’t just change his indifference but completely flipped his selfishness into selflessness, he does whatever he can to help others whenever he can and putting himself at risk is no longer something to be feared, but something he expects. He’s turned into the type of person to heal someone else while he’s bleeding out. So much so, he takes it on himself to do his cause’s dirty work without involving any of his friends so the consequences might fall only on him.

It should be noted, despite his anger and frustration, Anders first three years in Kirkwall are spent in patience: writing letters to people in positions of power, writing materiel meant to educate the masses who are not directly affected by mages and what they go through; he remains peaceful through all of it. But to no avail. So, of course, as the years go on and nothing changes, it wears down on Anders and he very nearly gives up. Justice’s drive and Hawke’s support are the only things that continue to hold him up, even at his lowest. Perhaps, if not for those things, what he did later wouldn’t have happened.

Seven years since he accepted Justice into himself, he finally brings the Mage-Templar conflict to a head when he blows up Kirkwall’s chantry, something he’d planned for a few months and even got Hawke’s unwitting help. It’s no surprise in these later years he shuts Varric down for their usual banter and begins pushing him and Hawke away as he realizes he’s turned into the kind of man to lie to and betray the trust of the people who mean the most to him. Just as people had betrayed him before, now he was turning around and doing the same to Hawke who’d never once done that to Anders. In these last scenes before the finale, it’s clear Anders is trying to say his good-byes to the only group of friends he’d managed to keep and even changes his wardrobe to something all black, befitting a funeral. He knew what he intended to do, how it would hurt those around him, and tried to shield them from it by taking the entire plan and consequences onto himself.

What he hadn’t planned for in all of this was Hawke sparring him and urging him to fight for the mages as atonement. Anders felt guilt for killing a bunch of innocent people, but not remorse for the act itself, he perceived his death as justice for his crime. Instead, Hawke called for Anders’ justice to be living with that guilt and trying to help the people in this new world he’d made as a way to repent. It’s an outcome Anders clearly never considered, but he takes to it with enthusiasm. Although he’s the type of person to lie, manipulate, and betray to do what he thinks is for the best- dirtying his hands so no one else has to- he is also still the man who helps those without asking for anything in return. A hero, martyr, traitor, and liar all wrapped up into one.

CRAU: He’s been called out on a number of occasions for his lying and, while he knows it and recognizes the consequences likely to come up from those lies, he will still hold to them either for another’s protection or if he feels the consequences of the truth more greatly affect others than the consequences the lie will hold for him. That said, he does not lie flippantly, if he can help it.

The removal of Justice has made it so that his anger and hatred, while still plenty present, no longer end in an uncontrollable rage and loss of himself to the spirit, Vengeance. Anders has had plenty of conversations about his actions, including what the mage-templar war turns into for Thedas during the events of Inquisition. Ultimately, his opinion hasn’t changed: he will spend the rest of his life attempting to atone for the deaths of the innocents he caused and he’s sorry for them, but he still holds fast that the action, the change was necessary. In this way, Anders’ major trait of unparalleled stubbornness could not be more evident.


Powers and Abilities: As far as Anders' magic goes, he has all of the Creation tree, Spirit Bolt, Dispel Magic and Spirit Mastery. He also has Chain Lightning, Tempest, Fireball, Mind Blast and Crushing Prison. He also has a specialty tree called Vengeance, but the entire lower branch is no longer available due to being separated from Justice.
Due to receiving a spirit hilt during an event, Anders now has access to his Arcane Warrior abilities he learned during the events of Dragon Age Awakening, though the function more closely to how Knight Enchanters work in Dragon Age Inquisition.

Anders is also an Herbalist, meaning he can identify and use plants for potions and poultices.

Inventory:
1) A small wooden carving of a cat that has been animated to act like a living one (similar to the miniature dragons in Harry Potter.)
2) His Spirit Hilt
3) A ring

Samples:
Sample 1 From Drift Fleet Regarding Justice and a bit on playing them together.

Sample 2 From Drift Fleet Conversation about canon events and how I play Anders RE: The Chantry. Also a bit of Justice.

Sample 3 Cross-canon for good measure.